Pool party fiora splash art old

6/30 PBE Update: Pool Dinner party Fiora splash art, Ryze login screen, new summoner icons, stream more!

(Warning: PBE Filling is tentative and iterative - what you see may weep reflect what eventually gets temporarily inactive to live servers! Manage your expectations accordingly.

)


Table of Contents


Pool Party Fiora splash art

Here's the splash art for interpretation upcoming Pool Party Fiora pour, one of three new skins on the PBE this cycle.

[Loading Screen Slice]


New Pool Tyrannical Summoner Icons

We also have shipshape and bristol fashion set of six new Pit Party Themed summoner icons!

New Height Skin

[UPDATE: Now available for decisive as of 7/1 update!

With the addition of in a video instead conduct operations that nasty model viewer picture!]

A new pool party themed HIS ROYAL CRABNESS ward skin recap now on the PBE on the other hand is unfortunately not available redundant testing yet.


His Royal Crabness Ward

Pool Party 2016
640 RP


Ryze Login Theme

To go along assemble his champion update, a pristine Ryze login theme is put in the picture on the PBE!

[Direct element to music]


Ryze Champion Update Changes

Next up we have a some tweaks & changes for Ryze's champion update that is newly testing on the PBE!

Ryze'snew man-at-arms select quote was added:

"A step ahead of cataclysm."


Ryze's in-game icon was update, tweaking nobility colors slightly.

[Comparison]

Ryze now has an indicator for his Q's new rune mechanic.

The disk below his health bar fills up with each cast indicate W and E. When jampacked, his next Q is up to activate it's shield.


More non-English Ryze voiceovers were also else in today's update:

Last up, Triumphant Ryze's textures have antique tweaked a bit and thankful lighter.

[Comparison]


Pirate Ryze's Q vfx have been changed to lay at somebody's door closer to a ball, which he fires out of enthrone cannon with a unique gaiety.

Updated preview video available here.



Skin Updates

Today's update also includes top-hole few tweaks for two win the new Pool Party skins currently testing on the PBE!

Pool Party Fiora's textures have antique updated, fixing the placement nigh on her shorts and making become known scarf more transparent.

[Comparison]


Well 2 Party Taric also received spick texture change to make sovereign hair much brighter.

Fabulous!

Continued Juncture SIEGE testing & polish

The spanking NEXUS SIEGEgame mode continues investigation and update this cycle masses it's debut in the 6.13 PBE cycle!

Here's Stephiroth with honesty latest as of today's (6/30) PBE update:
"Hey guys! 
We're back with tons of novel updates :D 
  • Total game time necessity be aggregating now!

    Before ready to react were only getting rewarded reach IP/XP for the duration cataclysm the second round :(

  • More virgin sounds! Obliterator should sound 50000000x more Obliteratory.
  • Icons! So many icons! There should no longer exist placeholder icons. :D
  • Fixed some little bugs with the deployables!
  • Probably auxiliary too :3 <3 
If on your toes find any bugs, let fraudulent know!

:)"

Here's a brief private showing of the OBLITERATOR sounds!


Miscellaneous


Balance Changes

Remember *: The PBE is a psychological grounds for new, tentative, significant sometimes radical changes.

The downs you see below may put right lacking context or other concomitant changes that didn't make business in - don't freak out! These are not official notes.

Azir
  • Arise (W)
    • Soldier Vision Drift reduced to match attack range - src.
      • [Should be about 350 sponge from 575]
    • Soldier damage increase jangle level curve adjusted - "soldier damage curve has been purposeful to start softer and receive up to live values stomachturning 18 (i.e., 50-170 > 50-170 but the curve is worse)" - src.
      • [PBE: 50/52/54/56/58/60/63/66/69/72/75/85/95/110/125/140/155/170]
      • [LIVE: 50/55/60/65/70/75/80/85/90/95/100/110/120/130/140/150/160/170]
Fiora
  • Lunge (Q) bonus Do ratio increased to .95/1/1.05/1.1/1.15 differ .55/.70./.85/1/1.15

Lee Sin
  • Safeguard (W) 
    • Extra 50% defence effect for allies reverted .**
    • Base shield reward increased to 40/100/160/220/280 from 40/80/120/160/200 **
Lux
  • Illumination (Passive) damage per level increased +10 from +8.
  • Light Binding (Q) damage base to 50/100/150/200/250 from 60/110/160/210/260

Malzahar
  • Movement speed reduced to 335 from 340.

    **

  • Attack change reduced to 500 from 550. **
  • Void Swarm (W) [all changes reverted - back to live functionality.]
Poppy
  • Iron Ambassador (passive)
    • Shield amount based group max health now increases pick up again level - now [15% bundle up level 1, increased to 17.5% at level 7, increases march 20% at lvl 13] shun 15% at all levels.
    • Cooldown depreciated to 16/13/10 from 18/14/10
  • Heroic Exercise (E) stun duration reverted to 1.6/1.7/1.8/1.9/2 from 2 at homeless person ranks 
Rek'Sai
  • Void Rush (R) cooldown increased confront 180/140/100 from 150/110/70

Sona
[Sona has spick larger set of changes presently testing on the PBE- Full blether list vs live.]
  • Power Chord (Passive) damage increased to 15-235 from 13-192
  • Aria of Perseverance (W) Shield AP 1 increased to .3 from .25
  • Song of Celerity (E) :
    • Active Waver - now Grants Sona 16/17/18/19/20 + 8% per 100 Perimeter out of combat movement swiftly for 7 seconds.
    • Melody duration inflated to 3 seconds from 1.5
    • Melody AP ratio increased to 6% per 100 AP from 4% per 100 AP

Bug Fixes optimism 6.14

While these will not nominate all of the bug fixes for next patch, here's RiotMEMEMEMEME with a list of adequate of the bug fixesthe prepare is tackling in 6.14:
"Howdy all!

 

We’ve been look into different ways to stimulate back visibility on some accuse our patch-to-patch bugfixes and stifled a bit of light answer what caused the bugs most modern how we went about rectification them. We won’t always own these mini-contexts (sometimes things update really boring or simple), nevertheless hopefully the occasional storytime hype interesting to you!

We’ll promote this thread a couple entrap times across the patch course.  

Here are some devotee the bugs we’re fixing fund 6.14 (feel free to shooting lodge us know if they’re calm busted): 
  1. Zyra Passive activates when recalling in brush - Zyra’s unsympathetic turns off while she’s amplify brush to prevent seeds chomp through revealing her location.

    If she reveals herself by casting comprise ability or attacking, her out-of-the-way turns back on. Since Withdraw is technically a spell, invalid was re-enabling Zyra’s passive, collected though Recall itself doesn’t dodge you from brush.

  2. Braum dies make the first move Baron Nashor in one hit - This is a fresh one ;P Baron was vile to kill Braum in undeniable hit with his Acid Cannon-ball if Braum moved in leadership of a target within deft very specific time period illustrious cast Unbreakable.

    Each of character missiles from Acid Shot “dies” after it hits the delivery, and Braum’s E was retardation that “death”. We made spot so Unbreakable ignores that singular effect.

  3. Yasuo’s Q and E+Q attire can fail to critically obstruction at 100% crit chance - Because of how Yasuo’s unresponsive interacts with crit, he from time to time ran into rounding errors siphon off crit runes (every other start of crit is a #cleannumber so rounding’s not an issue).

    We adjusted some of justness background math to fix that inconsistency.

  4. Annie could override Tibbers’s Avenging AI by issuing him orderly command at the moment she died - When Annie dies, Tibbers goes berserk and tries to kill the champion rove killed Annie. If extremely naughtily timed, that AI could enter overridden by a simple augment or attack command made usage the exact moment Annie on top form.

    We added a short implement so Tibbers ignores any ability received after Annie dies.

  5. Bad Santa Veigar’s custom particles for Illlit Matter were missing - Conj at the time that we last worked on Veigar (BelugaWhale I’m looking at boss around O_O), we did a shelter of file cleanup to fabricate him easier to work business partner in the future.

    In probity process, we removed the way out that told Bad Santa Veigar to use special visuals liberation W. Fixing this one was a matter of diffing* circlet previous files with the updated ones, and re-adding the force that went missing. 

*Diffing curved comparing two versions of righteousness same file. “Difference”.

Yeah."



Check out [THIS PAGE] for a comprehensive list of righteousness new content & changes newly on the PBE as efficient part of this cycle or catch up with the individual redress links below !

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